They're not nearly as tough as they look. And since they're on the sluggish side, you can circle-strafe around them with relative ease to bring 'em down. They have no long-range attack, making it easy for you to take shots at them from afar. Though pinkys are slow, they're still downright creepy. Pinky Attack Power no weapon: 10 Health Points 220 Sidestep around it and you can safely rush up with your shotgun for an easy kill. Stand a few yards away and wait for them to toss a fireball. A good shotgun shot to the head will take 'em down, or a couple to the torso. You can easily dodge their fireball attacks if you keep mobile, even if choose to rush towards them and blast 'em. Imps pack potential for damage, with close-range swipes and long-range fireballs. Imp Attack Power no weapon: 8 :: fireball: 12 Health Points 130 Again, keep them at a distance and just out-shoot 'em. The chaingunners aren't nearly as aggressive, though they're still dangerous. If they force themselves close to you, equip the shotgun and dump a couple blasts into the heads of the beasts. Keep your distance from them and take them out with sustained machine gun fire to their heads. The unarmed commandos charge at you with incredible speed (faster than you can backpedal), forcing you to take them down quickly. You might think the commando with the gun would be the most fearsome-that's not the case. Then you can properly introduce them to your shotgun. When you spot one, backpedal through a previous door and wait for them to come around the corner. One of the tactics versus Z-SECs is to lure them through doorways. Just be careful not to stand in front of them for long-they'll quickly tear you apart with their weapon of choice. Work them from long distances with the machinegun, or take 'em out up-close with a shotgun blast to the head. Since they're packing heat you'll have to take them out quickly before they get a chance to fry you. The Z-SEC zombies are some tough combatants, and much more of a threat than regular zombies. Z-SEC Zombie Attack Power machine gun: 3 :: pistol: 4 :: pistol and shield: 6 :: shotgun: 28 Health Points machine gun: 90 :: pistol: 55 :: pistol and shield: 110 :: shotgun: 90 It'll take three smacks to finish 'em off, but it's fun to watch the big guys try and get you back!
Though they're bigger, they're no more threatening-they'll take a few more bullets to the head to go down, but it's still a good idea to use pistol shots to take them down.or just use the lovely flashlight.
These tubbies are much like the regular zombies. It usually takes just two smacks to knock 'em out.įat Zombie Attack Power no weapon: 15 :: wrench: 20 Health Points normal: 170 :: chaingun: 225 You can safely sprint towards them, clumb them once, and then sprint away. Or, if you're lazy like us, just club 'em over the head with your flashlight. Unload pistol shots in 'em to conserve your more powerful ammo for bigger targets. They're slow moving, making it very easy to line up head shots on the creatures. Zombies are the most basic of basic enemies. Zombie Attack Power no weapon: 15 :: flashlight: 20 Health Points 170